ComponentOne Bitmap for UWP
ComputeShaderStage Class Members
Fields  Properties  Methods  Events

C1.UWP.DX Assembly > C1.Util.DX.Direct3D11 Namespace : ComputeShaderStage Class

The following tables list the members exposed by ComputeShaderStage.

Public Constructors
 NameDescription
Public ConstructorInitializes a new instance of the ComputeShaderStage class.  
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Public Fields
 NameDescription
Public FieldConstant DispatchMaximumThreadGroupsPerDimension.  
Public FieldConstant ThreadgroupidRegisterComponents.  
Public FieldConstant ThreadgroupidRegisterCount.  
Public FieldConstant ThreadGroupMaximumThreadsPerGroup.  
Public FieldConstant ThreadGroupMaximumX.  
Public FieldConstant ThreadGroupMaximumY.  
Public FieldConstant ThreadGroupMaximumZ.  
Public FieldConstant ThreadGroupMinimumX.  
Public FieldConstant ThreadGroupMinimumY.  
Public FieldConstant ThreadGroupMinimumZ.  
Public FieldConstant ThreadGroupSharedMemoryRegisterCount.  
Public FieldConstant ThreadGroupSharedMemoryRegisterReadsPerInst.  
Public FieldConstant ThreadGroupSharedMemoryResourceRegisterComponents.  
Public FieldConstant ThreadGroupSharedMemoryResourceRegisterReadPorts.  
Public FieldConstant ThreadidingroupflattenedRegisterComponents.  
Public FieldConstant ThreadidingroupflattenedRegisterCount.  
Public FieldConstant ThreadidingroupRegisterComponents.  
Public FieldConstant ThreadidingroupRegisterCount.  
Public FieldConstant ThreadidRegisterComponents.  
Public FieldConstant ThreadidRegisterCount.  
Public FieldConstant ThreadLocalTempRegisterPool.  
Public FieldConstant UnorderedAccessViewSlotCount.  
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Public Properties
 NameDescription
Public PropertyGets a value indicating whether this instance is disposed. (Inherited from C1.Util.DX.DisposeBase)
Public PropertyGet a pointer to the underlying Cpp Object (Inherited from C1.Util.DX.CppObject)
Public PropertyGets or sets a custom user tag object to associate with this instance.. (Inherited from C1.Util.DX.CppObject)
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Public Methods
 NameDescription
Public MethodPerforms application-defined tasks associated with freeing, releasing, or resetting unmanaged resources. (Inherited from C1.Util.DX.DisposeBase)
Public MethodOverloaded. Gets the shader currently assigned to the device. (Inherited from C1.Util.DX.Direct3D11.CommonShaderStage<ComputeShader>)
Public MethodGets the constant buffers used by the shader stage. (Inherited from C1.Util.DX.Direct3D11.CommonShaderStageBase)
Public MethodGets the sampler states used by the shader stage. (Inherited from C1.Util.DX.Direct3D11.CommonShaderStageBase)
Public MethodGets the shader resources used by the shader stage. (Inherited from C1.Util.DX.Direct3D11.CommonShaderStageBase)
Public MethodOverloaded. Gets an array of views for an unordered resource.  
Public MethodOverloaded.  (Inherited from C1.Util.DX.Direct3D11.CommonShaderStage<ComputeShader>)
Public MethodSets a single constant buffer to be used by the shader stage. (Inherited from C1.Util.DX.Direct3D11.CommonShaderStageBase)
Public MethodOverloaded. Overridden. void ID3D11DeviceContext::CSSetConstantBuffers([In] unsigned int StartSlot,[In] unsigned int NumBuffers,[In, Buffer, Optional] const void** ppConstantBuffers)  
Public MethodSets a single sampler to be used by the shader stage. (Inherited from C1.Util.DX.Direct3D11.CommonShaderStageBase)
Public MethodOverloaded. Overridden. void ID3D11DeviceContext::CSSetSamplers([In] unsigned int StartSlot,[In] unsigned int NumSamplers,[In, Buffer, Optional] const void** ppSamplers)  
Public MethodSets a single shader resource to be used by the shader stage. (Inherited from C1.Util.DX.Direct3D11.CommonShaderStageBase)
Public MethodOverloaded. Overridden. void ID3D11DeviceContext::CSSetShaderResources([In] unsigned int StartSlot,[In] unsigned int NumViews,[In, Buffer, Optional] const void** ppShaderResourceViews)  
Public MethodOverloaded. Sets an array of views for an unordered resource.  
Public MethodOverloaded. Sets an array of views for an unordered resource.  
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Public Events
 NameDescription
Public EventOccurs when this instance is fully disposed. (Inherited from C1.Util.DX.DisposeBase)
Public EventOccurs when this instance is starting to be disposed. (Inherited from C1.Util.DX.DisposeBase)
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Public Operators
Performs an explicit conversion from System.IntPtr to ComputeShaderStage.
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See Also

Reference

ComputeShaderStage Class
C1.Util.DX.Direct3D11 Namespace