ComponentOne Bitmap for UWP
SetConstantBuffers Method (ComputeShaderStage)

C1.UWP.DX Assembly > C1.Util.DX.Direct3D11 Namespace > ComputeShaderStage Class : SetConstantBuffers Method
void ID3D11DeviceContext::CSSetConstantBuffers([In] unsigned int StartSlot,[In] unsigned int NumBuffers,[In, Buffer, Optional] const void** ppConstantBuffers)
Overload List
OverloadDescription
Sets an array of constant buffers to be used by the shader stage. (Inherited from C1.Util.DX.Direct3D11.CommonShaderStageBase)
Sets an array of constant buffers to be used by the shader stage. (Inherited from C1.Util.DX.Direct3D11.CommonShaderStageBase)
Set the constant buffers used by the shader pipeline stage. (Inherited from C1.Util.DX.Direct3D11.CommonShaderStageBase)
Set the constant buffers used by the shader pipeline stage. (Inherited from C1.Util.DX.Direct3D11.CommonShaderStageBase)
See Also

Reference

ComputeShaderStage Class
ComputeShaderStage Members