ComponentOne Bitmap for UWP
SetSamplers Method (ComputeShaderStage)

C1.UWP.DX Assembly > C1.Util.DX.Direct3D11 Namespace > ComputeShaderStage Class : SetSamplers Method
void ID3D11DeviceContext::CSSetSamplers([In] unsigned int StartSlot,[In] unsigned int NumSamplers,[In, Buffer, Optional] const void** ppSamplers)
Overload List
OverloadDescription
Sets an array of samplers to be used by the shader stage. (Inherited from C1.Util.DX.Direct3D11.CommonShaderStageBase)
Sets an array of samplers to be used by the shader stage. (Inherited from C1.Util.DX.Direct3D11.CommonShaderStageBase)
Set an array of sampler states to the shader pipeline stage. (Inherited from C1.Util.DX.Direct3D11.CommonShaderStageBase)
Set an array of sampler states to the shader pipeline stage. (Inherited from C1.Util.DX.Direct3D11.CommonShaderStageBase)
See Also

Reference

ComputeShaderStage Class
ComputeShaderStage Members