ComponentOne Bitmap for UWP
GetConstantBuffers(Int32,Int32) Method

C1.UWP.DX Assembly > C1.Util.DX.Direct3D11 Namespace > CommonShaderStageBase Class : GetConstantBuffers(Int32,Int32) Method
Index into the device's zero-based array from which to begin retrieving constant buffers.
Number of buffers to retrieve.
Gets the constant buffers used by the shader stage.
Syntax
'Declaration
 
Public Function GetConstantBuffers( _
   ByVal startSlot As System.Integer, _
   ByVal count As System.Integer _
) As Buffer()
public Buffer[] GetConstantBuffers( 
   System.int startSlot,
   System.int count
)

Parameters

startSlot
Index into the device's zero-based array from which to begin retrieving constant buffers.
count
Number of buffers to retrieve.

Return Value

An array of constant buffers.
See Also

Reference

CommonShaderStageBase Class
CommonShaderStageBase Members