ComponentOne Bitmap for UWP
GetShaderResources(Int32,Int32) Method

C1.UWP.DX Assembly > C1.Util.DX.Direct3D11 Namespace > CommonShaderStageBase Class : GetShaderResources(Int32,Int32) Method
Index into the device's zero-based array from which to begin retrieving shader resources.
Number of resources to retrieve.
Gets the shader resources used by the shader stage.
Syntax
'Declaration
 
Public Function GetShaderResources( _
   ByVal startSlot As System.Integer, _
   ByVal count As System.Integer _
) As ShaderResourceView()
public ShaderResourceView[] GetShaderResources( 
   System.int startSlot,
   System.int count
)

Parameters

startSlot
Index into the device's zero-based array from which to begin retrieving shader resources.
count
Number of resources to retrieve.

Return Value

An array of shader resources.
See Also

Reference

CommonShaderStageBase Class
CommonShaderStageBase Members