ComponentOne Bitmap for UWP
PixelShaderStage Class Members
Fields  Properties  Methods  Events

C1.UWP.DX Assembly > C1.Util.DX.Direct3D11 Namespace : PixelShaderStage Class

The following tables list the members exposed by PixelShaderStage.

Public Constructors
 NameDescription
Public ConstructorInitializes a new instance of the PixelShaderStage class.  
Top
Public Fields
 NameDescription
Public FieldConstant FrontfacingDefaultValue.  
Public FieldConstant FrontfacingFalseValue.  
Public FieldConstant FrontfacingTrueValue.  
Public FieldConstant InputRegisterComponentBitCount.  
Public FieldConstant InputRegisterComponents.  
Public FieldConstant InputRegisterCount.  
Public FieldConstant InputRegisterReadPorts.  
Public FieldConstant InputRegisterReadsPerInst.  
Public FieldConstant LegacyPixelCenterFractionalComponent.  
Public FieldConstant OutputDepthRegisterComponentBitCount.  
Public FieldConstant OutputDepthRegisterComponents.  
Public FieldConstant OutputDepthRegisterCount.  
Public FieldConstant OutputMaskRegisterComponentBitCount.  
Public FieldConstant OutputMaskRegisterComponents.  
Public FieldConstant OutputMaskRegisterCount.  
Public FieldConstant OutputRegisterComponentBitCount.  
Public FieldConstant OutputRegisterComponents.  
Public FieldConstant OutputRegisterCount.  
Public FieldConstant PixelCenterFractionalComponent.  
Top
Public Properties
 NameDescription
Public PropertyGets a value indicating whether this instance is disposed. (Inherited from C1.Util.DX.DisposeBase)
Public PropertyGet a pointer to the underlying Cpp Object (Inherited from C1.Util.DX.CppObject)
Public PropertyGets or sets a custom user tag object to associate with this instance.. (Inherited from C1.Util.DX.CppObject)
Top
Public Methods
 NameDescription
Public MethodPerforms application-defined tasks associated with freeing, releasing, or resetting unmanaged resources. (Inherited from C1.Util.DX.DisposeBase)
Public MethodOverloaded. Gets the shader currently assigned to the device. (Inherited from C1.Util.DX.Direct3D11.CommonShaderStage<PixelShader>)
Public MethodGets the constant buffers used by the shader stage. (Inherited from C1.Util.DX.Direct3D11.CommonShaderStageBase)
Public MethodGets the sampler states used by the shader stage. (Inherited from C1.Util.DX.Direct3D11.CommonShaderStageBase)
Public MethodGets the shader resources used by the shader stage. (Inherited from C1.Util.DX.Direct3D11.CommonShaderStageBase)
Public MethodOverloaded.  (Inherited from C1.Util.DX.Direct3D11.CommonShaderStage<PixelShader>)
Public MethodSets a single constant buffer to be used by the shader stage. (Inherited from C1.Util.DX.Direct3D11.CommonShaderStageBase)
Public MethodOverloaded. Overridden. void ID3D11DeviceContext::PSSetConstantBuffers([In] unsigned int StartSlot,[In] unsigned int NumBuffers,[In, Buffer, Optional] const void** ppConstantBuffers)  
Public MethodSets a single sampler to be used by the shader stage. (Inherited from C1.Util.DX.Direct3D11.CommonShaderStageBase)
Public MethodOverloaded. Overridden. void ID3D11DeviceContext::PSSetSamplers([In] unsigned int StartSlot,[In] unsigned int NumSamplers,[In, Buffer, Optional] const void** ppSamplers)  
Public MethodSets a single shader resource to be used by the shader stage. (Inherited from C1.Util.DX.Direct3D11.CommonShaderStageBase)
Public MethodOverloaded. Overridden. void ID3D11DeviceContext::PSSetShaderResources([In] unsigned int StartSlot,[In] unsigned int NumViews,[In, Buffer, Optional] const void** ppShaderResourceViews)  
Top
Public Events
 NameDescription
Public EventOccurs when this instance is fully disposed. (Inherited from C1.Util.DX.DisposeBase)
Public EventOccurs when this instance is starting to be disposed. (Inherited from C1.Util.DX.DisposeBase)
Top
Public Operators
Performs an explicit conversion from System.IntPtr to PixelShaderStage.
Top
See Also

Reference

PixelShaderStage Class
C1.Util.DX.Direct3D11 Namespace