ComponentOne Bitmap for UWP
OutputMergerStage Class Members
Fields  Properties  Methods  Events

C1.UWP.DX Assembly > C1.Util.DX.Direct3D11 Namespace : OutputMergerStage Class

The following tables list the members exposed by OutputMergerStage.

Public Constructors
 NameDescription
Public ConstructorInitializes a new instance of the OutputMergerStage class.  
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Public Fields
 NameDescription
Public FieldConstant SimultaneousRenderTargetCount.  
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Public Properties
 NameDescription
Public PropertyGets or sets the blend factor.  
Public PropertyGets or sets the blend sample mask.  
Public PropertyGets or sets the state of the blend.  
Public PropertyGets or sets the depth stencil reference.  
Public PropertyGets or sets the state of the depth stencil.  
Public PropertyGets a value indicating whether this instance is disposed. (Inherited from C1.Util.DX.DisposeBase)
Public PropertyGet a pointer to the underlying Cpp Object (Inherited from C1.Util.DX.CppObject)
Public PropertyGets or sets a custom user tag object to associate with this instance.. (Inherited from C1.Util.DX.CppObject)
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Public Methods
 NameDescription
Public MethodPerforms application-defined tasks associated with freeing, releasing, or resetting unmanaged resources. (Inherited from C1.Util.DX.DisposeBase)
Public MethodOverloaded. Get the {{blend state}} of the output-merger stage.  
Public MethodOverloaded. Gets the {{depth-stencil}} state of the output-merger stage.  
Public MethodOverloaded. Get references to the render targets that are available to the {{output-merger stage}}.  
Public Methodvoid ID3D11DeviceContext::OMGetRenderTargetsAndUnorderedAccessViews([In] unsigned int NumRTVs,[Out, Buffer, Optional] ID3D11RenderTargetView** ppRenderTargetViews,[Out, Optional] ID3D11DepthStencilView** ppDepthStencilView,[In] unsigned int UAVStartSlot,[In] unsigned int NumUAVs,[Out, Buffer, Optional] ID3D11UnorderedAccessView** ppUnorderedAccessViews)  
Public MethodGets an array of views for an unordered resource.  
Public MethodUnbinds all depth-stencil buffer and render targets from the output-merger stage.  
Public MethodOverloaded. Set the blend state of the output-merger stage.  
Public Methodvoid ID3D11DeviceContext::OMSetDepthStencilState([In, Optional] ID3D11DepthStencilState* pDepthStencilState,[In] unsigned int StencilRef)  
Public MethodOverloaded. Binds a depth stencil view and a render target view to the output-merger stage keeping existing unordered access views bindings.  
Public Methodvoid ID3D11DeviceContext::OMSetRenderTargetsAndUnorderedAccessViews([In] unsigned int NumRTVs,[In, Buffer, Optional] const void** ppRenderTargetViews,[In, Optional] ID3D11DepthStencilView* pDepthStencilView,[In] unsigned int UAVStartSlot,[In] unsigned int NumUAVs,[In, Buffer, Optional] const void** ppUnorderedAccessViews,[In, Buffer, Optional] const void* pUAVInitialCounts)  
Public MethodOverloaded. 

Bind one or more render targets atomically and the depth-stencil buffer to the output-merger stage.

 
Public MethodOverloaded. Sets an array of views for an unordered resource keeping existing render targets bindings.  
Public MethodOverloaded. Sets an array of views for an unordered resource keeping existing render targets bindings.  
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Public Events
 NameDescription
Public EventOccurs when this instance is fully disposed. (Inherited from C1.Util.DX.DisposeBase)
Public EventOccurs when this instance is starting to be disposed. (Inherited from C1.Util.DX.DisposeBase)
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Public Operators
Performs an explicit conversion from System.IntPtr to OutputMergerStage.
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See Also

Reference

OutputMergerStage Class
C1.Util.DX.Direct3D11 Namespace