ComponentOne Bitmap for UWP
SetRenderTargetsAndUnorderedAccessViews(Int32,IntPtr,DepthStencilView,Int32,Int32,IntPtr,IntPtr) Method

C1.UWP.DX Assembly > C1.Util.DX.Direct3D11 Namespace > OutputMergerStage Class : SetRenderTargetsAndUnorderedAccessViews(Int32,IntPtr,DepthStencilView,Int32,Int32,IntPtr,IntPtr) Method
void ID3D11DeviceContext::OMSetRenderTargetsAndUnorderedAccessViews([In] unsigned int NumRTVs,[In, Buffer, Optional] const void** ppRenderTargetViews,[In, Optional] ID3D11DepthStencilView* pDepthStencilView,[In] unsigned int UAVStartSlot,[In] unsigned int NumUAVs,[In, Buffer, Optional] const void** ppUnorderedAccessViews,[In, Buffer, Optional] const void* pUAVInitialCounts)
Syntax
'Declaration
 
Public Sub SetRenderTargetsAndUnorderedAccessViews( _
   ByVal numRTVs As System.Integer, _
   ByVal renderTargetViewsOut As System.IntPtr, _
   ByVal depthStencilViewRef As DepthStencilView, _
   ByVal uAVStartSlot As System.Integer, _
   ByVal numUAVs As System.Integer, _
   ByVal unorderedAccessViewsOut As System.IntPtr, _
   ByVal uAVInitialCountsRef As System.IntPtr _
) 
public void SetRenderTargetsAndUnorderedAccessViews( 
   System.int numRTVs,
   System.IntPtr renderTargetViewsOut,
   DepthStencilView depthStencilViewRef,
   System.int uAVStartSlot,
   System.int numUAVs,
   System.IntPtr unorderedAccessViewsOut,
   System.IntPtr uAVInitialCountsRef
)

Parameters

numRTVs
renderTargetViewsOut
depthStencilViewRef
uAVStartSlot
numUAVs
unorderedAccessViewsOut
uAVInitialCountsRef
See Also

Reference

OutputMergerStage Class
OutputMergerStage Members