ComponentOne Bitmap for UWP
GetRenderTargetsAndUnorderedAccessViews Method

C1.UWP.DX Assembly > C1.Util.DX.Direct3D11 Namespace > OutputMergerStage Class : GetRenderTargetsAndUnorderedAccessViews Method
void ID3D11DeviceContext::OMGetRenderTargetsAndUnorderedAccessViews([In] unsigned int NumRTVs,[Out, Buffer, Optional] ID3D11RenderTargetView** ppRenderTargetViews,[Out, Optional] ID3D11DepthStencilView** ppDepthStencilView,[In] unsigned int UAVStartSlot,[In] unsigned int NumUAVs,[Out, Buffer, Optional] ID3D11UnorderedAccessView** ppUnorderedAccessViews)
Syntax
'Declaration
 
Public Function GetRenderTargetsAndUnorderedAccessViews( _
   ByVal numRTVs As System.Integer, _
   ByVal renderTargetViewsOut() As RenderTargetView, _
   ByVal uAVStartSlot As System.Integer, _
   ByVal numUAVs As System.Integer, _
   ByVal unorderedAccessViewsOut() As UnorderedAccessView _
) As DepthStencilView
public DepthStencilView GetRenderTargetsAndUnorderedAccessViews( 
   System.int numRTVs,
   RenderTargetView[] renderTargetViewsOut,
   System.int uAVStartSlot,
   System.int numUAVs,
   UnorderedAccessView[] unorderedAccessViewsOut
)

Parameters

numRTVs
renderTargetViewsOut
uAVStartSlot
numUAVs
unorderedAccessViewsOut
See Also

Reference

OutputMergerStage Class
OutputMergerStage Members