ComponentOne Bitmap for UWP
CommonShaderStageBase Class Members
Fields  Properties  Methods  Events

C1.UWP.DX Assembly > C1.Util.DX.Direct3D11 Namespace : CommonShaderStageBase Class

The following tables list the members exposed by CommonShaderStageBase.

Public Fields
 NameDescription
Public FieldD3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT  
Public FieldD3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT  
Public FieldD3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS  
Public FieldD3D11_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT  
Public FieldD3D11_COMMONSHADER_CONSTANT_BUFFER_PARTIAL_UPDATE_EXTENTS_BYTE_ALIGNMENT  
Public FieldD3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS  
Public FieldD3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT  
Public FieldD3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS  
Public FieldD3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST  
Public FieldD3D11_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT  
Public FieldD3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS  
Public FieldD3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT  
Public FieldD3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS  
Public FieldD3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST  
Public FieldD3D11_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT  
Public FieldD3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS  
Public FieldD3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT  
Public FieldD3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS  
Public FieldD3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST  
Public FieldD3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT  
Public FieldD3D11_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS  
Public FieldD3D11_COMMONSHADER_SAMPLER_REGISTER_COUNT  
Public FieldD3D11_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS  
Public FieldD3D11_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST  
Public FieldD3D11_COMMONSHADER_SAMPLER_SLOT_COUNT  
Public FieldD3D11_COMMONSHADER_SUBROUTINE_NESTING_LIMIT  
Public FieldD3D11_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT  
Public FieldD3D11_COMMONSHADER_TEMP_REGISTER_COMPONENTS  
Public FieldD3D11_COMMONSHADER_TEMP_REGISTER_COUNT  
Public FieldD3D11_COMMONSHADER_TEMP_REGISTER_READ_PORTS  
Public FieldD3D11_COMMONSHADER_TEMP_REGISTER_READS_PER_INST  
Public FieldD3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX  
Public FieldD3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN  
Public FieldD3D11_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE  
Public FieldD3D11_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE  
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Public Properties
 NameDescription
Public PropertyGets a value indicating whether this instance is disposed. (Inherited from C1.Util.DX.DisposeBase)
Public PropertyGet a pointer to the underlying Cpp Object (Inherited from C1.Util.DX.CppObject)
Public PropertyGets or sets a custom user tag object to associate with this instance.. (Inherited from C1.Util.DX.CppObject)
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Public Methods
 NameDescription
Public MethodPerforms application-defined tasks associated with freeing, releasing, or resetting unmanaged resources. (Inherited from C1.Util.DX.DisposeBase)
Public MethodGets the constant buffers used by the shader stage.  
Public MethodGets the sampler states used by the shader stage.  
Public MethodGets the shader resources used by the shader stage.  
Public MethodSets a single constant buffer to be used by the shader stage.  
Public MethodOverloaded. Sets an array of constant buffers to be used by the shader stage.  
Public MethodSets a single sampler to be used by the shader stage.  
Public MethodOverloaded. Sets an array of samplers to be used by the shader stage.  
Public MethodSets a single shader resource to be used by the shader stage.  
Public MethodOverloaded. Bind an array of shader resources to the shader stage.  
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Public Events
 NameDescription
Public EventOccurs when this instance is fully disposed. (Inherited from C1.Util.DX.DisposeBase)
Public EventOccurs when this instance is starting to be disposed. (Inherited from C1.Util.DX.DisposeBase)
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See Also

Reference

CommonShaderStageBase Class
C1.Util.DX.Direct3D11 Namespace