Name | Description | |
---|---|---|
GeometryShaderStage Constructor | Initializes a new instance of the GeometryShaderStage class. |
The following tables list the members exposed by GeometryShaderStage.
Name | Description | |
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GeometryShaderStage Constructor | Initializes a new instance of the GeometryShaderStage class. |
Name | Description | |
---|---|---|
IsDisposed | Gets a value indicating whether this instance is disposed. (Inherited from C1.Util.DX.DisposeBase) | |
NativePointer | Get a pointer to the underlying Cpp Object (Inherited from C1.Util.DX.CppObject) | |
Tag | Gets or sets a custom user tag object to associate with this instance.. (Inherited from C1.Util.DX.CppObject) |
Name | Description | |
---|---|---|
Dispose | Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources. (Inherited from C1.Util.DX.DisposeBase) | |
Get | Overloaded. Gets the shader currently assigned to the device. (Inherited from C1.Util.DX.Direct3D11.CommonShaderStage<GeometryShader>) | |
GetConstantBuffers(Int32,Int32) | Gets the constant buffers used by the shader stage. (Inherited from C1.Util.DX.Direct3D11.CommonShaderStageBase) | |
GetSamplers(Int32,Int32) | Gets the sampler states used by the shader stage. (Inherited from C1.Util.DX.Direct3D11.CommonShaderStageBase) | |
GetShaderResources(Int32,Int32) | Gets the shader resources used by the shader stage. (Inherited from C1.Util.DX.Direct3D11.CommonShaderStageBase) | |
Set | Overloaded. (Inherited from C1.Util.DX.Direct3D11.CommonShaderStage<GeometryShader>) | |
SetConstantBuffer | Sets a single constant buffer to be used by the shader stage. (Inherited from C1.Util.DX.Direct3D11.CommonShaderStageBase) | |
SetConstantBuffers | Overloaded. Overridden. Sets an array of constant buffers to be used by the shader stage. | |
SetSampler | Sets a single sampler to be used by the shader stage. (Inherited from C1.Util.DX.Direct3D11.CommonShaderStageBase) | |
SetSamplers | Overloaded. Overridden. Sets an array of samplers to be used by the shader stage. | |
SetShaderResource | Sets a single shader resource to be used by the shader stage. (Inherited from C1.Util.DX.Direct3D11.CommonShaderStageBase) | |
SetShaderResources | Overloaded. Overridden. Bind an array of shader resources to the shader stage. |
Name | Description | |
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Disposed | Occurs when this instance is fully disposed. (Inherited from C1.Util.DX.DisposeBase) | |
Disposing | Occurs when this instance is starting to be disposed. (Inherited from C1.Util.DX.DisposeBase) |
Explicit Type Conversion | Performs an explicit conversion from System.IntPtr to GeometryShaderStage. |