ComponentOne Bitmap for UWP
MapSubresource Method

C1.UWP.DX Assembly > C1.Util.DX.Direct3D11 Namespace > DeviceContext Class : MapSubresource Method
Maps the data contained in a subresource to a memory pointer, and denies the GPU access to that subresource.
Overload List
OverloadDescription
Maps the data contained in a subresource to a memory pointer, and denies the GPU access to that subresource.  
Maps the data contained in a subresource to a memory pointer, and denies the GPU access to that subresource.  
Maps the data contained in a subresource to a memory pointer, and denies the GPU access to that subresource.  
Maps the data contained in a subresource to a memory pointer, and denies the GPU access to that subresource.  
Maps the data contained in a subresource to a memory pointer, and denies the GPU access to that subresource.  
Maps the data contained in a subresource to a memory pointer, and denies the GPU access to that subresource.  
Gets a reference to the data contained in a subresource, and denies the GPU access to that subresource.  
HRESULT ID3D11DeviceContext::Map([In] ID3D11Resource* pResource,[In] unsigned int Subresource,[In] D3D11_MAP MapType,[In] D3D11_MAP_FLAG MapFlags,[Out] D3D11_MAPPED_SUBRESOURCE* pMappedResource)  
See Also

Reference

DeviceContext Class
DeviceContext Members