ComponentOne Bitmap for UWP
MapSubresource(Resource,Int32,MapMode,MapFlags,DataBox) Method

C1.UWP.DX Assembly > C1.Util.DX.Direct3D11 Namespace > DeviceContext Class > MapSubresource Method : MapSubresource(Resource,Int32,MapMode,MapFlags,DataBox) Method
HRESULT ID3D11DeviceContext::Map([In] ID3D11Resource* pResource,[In] unsigned int Subresource,[In] D3D11_MAP MapType,[In] D3D11_MAP_FLAG MapFlags,[Out] D3D11_MAPPED_SUBRESOURCE* pMappedResource)
Syntax
'Declaration
 
Public Overloads Function MapSubresource( _
   ByVal resourceRef As Resource, _
   ByVal subresource As System.Integer, _
   ByVal mapType As MapMode, _
   ByVal mapFlags As MapFlags, _
   ByRef mappedResourceRef As DataBox _
) As HResult
public HResult MapSubresource( 
   Resource resourceRef,
   System.int subresource,
   MapMode mapType,
   MapFlags mapFlags,
   out DataBox mappedResourceRef
)

Parameters

resourceRef
subresource
mapType
mapFlags
mappedResourceRef
See Also

Reference

DeviceContext Class
DeviceContext Members
Overload List