ComponentOne Bitmap for UWP
MapSubresource(Buffer,MapMode,MapFlags,DataStream) Method

C1.UWP.DX Assembly > C1.Util.DX.Direct3D11 Namespace > DeviceContext Class > MapSubresource Method : MapSubresource(Buffer,MapMode,MapFlags,DataStream) Method
The resource.
The mode.
The flags.
The output stream containing the pointer.
Maps the data contained in a subresource to a memory pointer, and denies the GPU access to that subresource.
Syntax
'Declaration
 
Public Overloads Function MapSubresource( _
   ByVal resource As Buffer, _
   ByVal mode As MapMode, _
   ByVal flags As MapFlags, _
   ByRef stream As DataStream _
) As DataBox
public DataBox MapSubresource( 
   Buffer resource,
   MapMode mode,
   MapFlags flags,
   out DataStream stream
)

Parameters

resource
The resource.
mode
The mode.
flags
The flags.
stream
The output stream containing the pointer.

Return Value

See Also

Reference

DeviceContext Class
DeviceContext Members
Overload List