ComponentOne Bitmap for UWP
GetVertexBuffers Method

C1.UWP.DX Assembly > C1.Util.DX.Direct3D11 Namespace > InputAssemblerStage Class : GetVertexBuffers Method
void ID3D11DeviceContext::IAGetVertexBuffers([In] unsigned int StartSlot,[In] unsigned int NumBuffers,[Out, Buffer, Optional] ID3D11Buffer** ppVertexBuffers,[Out, Buffer, Optional] unsigned int* pStrides,[Out, Buffer, Optional] unsigned int* pOffsets)
Syntax
'Declaration
 
Public Sub GetVertexBuffers( _
   ByVal startSlot As System.Integer, _
   ByVal numBuffers As System.Integer, _
   ByVal vertexBuffersOut() As Buffer, _
   ByVal stridesRef() As System.Integer, _
   ByVal offsetsRef() As System.Integer _
) 
public void GetVertexBuffers( 
   System.int startSlot,
   System.int numBuffers,
   Buffer[] vertexBuffersOut,
   System.int[] stridesRef,
   System.int[] offsetsRef
)

Parameters

startSlot
numBuffers
vertexBuffersOut
stridesRef
offsetsRef
See Also

Reference

InputAssemblerStage Class
InputAssemblerStage Members