ComponentOne Bitmap for UWP
InputAssemblerStage Class Members
Fields  Properties  Methods  Events

C1.UWP.DX Assembly > C1.Util.DX.Direct3D11 Namespace : InputAssemblerStage Class

The following tables list the members exposed by InputAssemblerStage.

Public Constructors
 NameDescription
Public ConstructorInitializes a new instance of the InputAssemblerStage class.  
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Public Fields
 NameDescription
Public FieldConstant DefaultIndexBufferOffsetInBytes.  
Public FieldConstant DefaultPrimitiveTopology.  
Public FieldConstant DefaultVertexBufferOffsetInBytes.  
Public FieldConstant IndexInputResourceSlotCount.  
Public FieldConstant InstanceIdBitCount.  
Public FieldConstant IntegerArithmeticBitCount.  
Public FieldConstant PatchMaximumControlPointCount.  
Public FieldConstant PrimitiveIdBitCount.  
Public FieldConstant VertexIdBitCount.  
Public FieldConstant VertexInputResourceSlotCount.  
Public FieldConstant VertexInputStructureElementCount.  
Public FieldConstant VertexInputStructureElementsComponents.  
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Public Properties
 NameDescription
Public PropertyGets a value indicating whether this instance is disposed. (Inherited from C1.Util.DX.DisposeBase)
Public PropertyGet a pointer to the underlying Cpp Object (Inherited from C1.Util.DX.CppObject)
Public PropertyGets or sets a custom user tag object to associate with this instance.. (Inherited from C1.Util.DX.CppObject)
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Public Methods
 NameDescription
Public MethodPerforms application-defined tasks associated with freeing, releasing, or resetting unmanaged resources. (Inherited from C1.Util.DX.DisposeBase)
Public Methodvoid ID3D11DeviceContext::IAGetIndexBuffer([Out, Optional] ID3D11Buffer** pIndexBuffer,[Out, Optional] DXGI_FORMAT* Format,[Out, Optional] unsigned int* Offset)  
Public Methodvoid ID3D11DeviceContext::IAGetInputLayout([Out] ID3D11InputLayout** ppInputLayout)  
Public Methodvoid ID3D11DeviceContext::IAGetPrimitiveTopology([Out] D3D_PRIMITIVE_TOPOLOGY* pTopology)  
Public Methodvoid ID3D11DeviceContext::IAGetVertexBuffers([In] unsigned int StartSlot,[In] unsigned int NumBuffers,[Out, Buffer, Optional] ID3D11Buffer** ppVertexBuffers,[Out, Buffer, Optional] unsigned int* pStrides,[Out, Buffer, Optional] unsigned int* pOffsets)  
Public Methodvoid ID3D11DeviceContext::IASetIndexBuffer([In, Optional] ID3D11Buffer* pIndexBuffer,[In] DXGI_FORMAT Format,[In] unsigned int Offset)  
Public Methodvoid ID3D11DeviceContext::IASetInputLayout([In, Optional] ID3D11InputLayout* pInputLayout)  
Public Methodvoid ID3D11DeviceContext::IASetPrimitiveTopology([In] D3D_PRIMITIVE_TOPOLOGY Topology)  
Public MethodOverloaded. Bind a single vertex buffer to the input-assembler stage.  
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Public Events
 NameDescription
Public EventOccurs when this instance is fully disposed. (Inherited from C1.Util.DX.DisposeBase)
Public EventOccurs when this instance is starting to be disposed. (Inherited from C1.Util.DX.DisposeBase)
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Public Operators
Performs an explicit conversion from System.IntPtr to InputAssemblerStage.
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See Also

Reference

InputAssemblerStage Class
C1.Util.DX.Direct3D11 Namespace