ComponentOne Bitmap for UWP
SetUnorderedAccessView(Int32,UnorderedAccessView,Int32) Method

C1.UWP.DX Assembly > C1.Util.DX.Direct3D11 Namespace > ComputeShaderStage Class > SetUnorderedAccessView Method : SetUnorderedAccessView(Int32,UnorderedAccessView,Int32) Method
Index of the first element in the zero-based array to begin setting.
A reference to an UnorderedAccessView references to be set by the method.
An Append/Consume buffer offsets. A value of -1 indicates the current offset should be kept. Any other values set the hidden counter for that Appendable/Consumable UAV. uAVInitialCount is only relevant for UAVs which have the UnorderedAccessViewBufferFlags flag, otherwise the argument is ignored.
Sets an array of views for an unordered resource.
Syntax
'Declaration
 
Public Overloads Sub SetUnorderedAccessView( _
   ByVal startSlot As System.Integer, _
   ByVal unorderedAccessView As UnorderedAccessView, _
   ByVal uavInitialCount As System.Integer _
) 
public void SetUnorderedAccessView( 
   System.int startSlot,
   UnorderedAccessView unorderedAccessView,
   System.int uavInitialCount
)

Parameters

startSlot
Index of the first element in the zero-based array to begin setting.
unorderedAccessView
A reference to an UnorderedAccessView references to be set by the method.
uavInitialCount
An Append/Consume buffer offsets. A value of -1 indicates the current offset should be kept. Any other values set the hidden counter for that Appendable/Consumable UAV. uAVInitialCount is only relevant for UAVs which have the UnorderedAccessViewBufferFlags flag, otherwise the argument is ignored.
See Also

Reference

ComputeShaderStage Class
ComputeShaderStage Members
Overload List