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GetUnorderedAccessViews(Int32,Int32) Method

C1.UWP.DX Assembly > C1.Util.DX.Direct3D11 Namespace > ComputeShaderStage Class > GetUnorderedAccessViews Method : GetUnorderedAccessViews(Int32,Int32) Method
Index of the first element in the zero-based array to return (ranges from 0 to D3D11_PS_CS_UAV_REGISTER_COUNT - 1).
Number of views to get (ranges from 0 to D3D11_PS_CS_UAV_REGISTER_COUNT - StartSlot).
Gets an array of views for an unordered resource.
Syntax
'Declaration
 
Public Overloads Function GetUnorderedAccessViews( _
   ByVal startSlot As System.Integer, _
   ByVal count As System.Integer _
) As UnorderedAccessView()
public UnorderedAccessView[] GetUnorderedAccessViews( 
   System.int startSlot,
   System.int count
)

Parameters

startSlot
Index of the first element in the zero-based array to return (ranges from 0 to D3D11_PS_CS_UAV_REGISTER_COUNT - 1).
count
Number of views to get (ranges from 0 to D3D11_PS_CS_UAV_REGISTER_COUNT - StartSlot).
See Also

Reference

ComputeShaderStage Class
ComputeShaderStage Members
Overload List