ComponentOne Bitmap for UWP
SetShaderResources Method (GeometryShaderStage)

C1.UWP.DX Assembly > C1.Util.DX.Direct3D11 Namespace > GeometryShaderStage Class : SetShaderResources Method
void ID3D11DeviceContext::GSSetShaderResources([In] unsigned int StartSlot,[In] unsigned int NumViews,[In, Buffer, Optional] const void** ppShaderResourceViews)
Overload List
OverloadDescription
Bind an array of shader resources to the shader stage. (Inherited from C1.Util.DX.Direct3D11.CommonShaderStageBase)
Bind an array of shader resources to the shader stage. (Inherited from C1.Util.DX.Direct3D11.CommonShaderStageBase)
Bind an array of shader resources to the shader stage. (Inherited from C1.Util.DX.Direct3D11.CommonShaderStageBase)
Bind an array of shader resources to the shader stage. (Inherited from C1.Util.DX.Direct3D11.CommonShaderStageBase)
See Also

Reference

GeometryShaderStage Class
GeometryShaderStage Members