ComponentOne Bitmap for UWP
CreateInputLayout Method

C1.UWP.DX Assembly > C1.Util.DX.Direct3D11 Namespace > Device Class : CreateInputLayout Method
HRESULT ID3D11Device::CreateInputLayout([In, Buffer] const D3D11_INPUT_ELEMENT_DESC* pInputElementDescs,[In] unsigned int NumElements,[In, Buffer] const void* pShaderBytecodeWithInputSignature,[In] SIZE_T BytecodeLength,[Out, Fast] ID3D11InputLayout** ppInputLayout)
Syntax
'Declaration
 
Public Function CreateInputLayout( _
   ByVal inputElementDescsRef() As InputElement, _
   ByVal numElements As System.Integer, _
   ByVal shaderBytecodeWithInputSignatureRef As System.IntPtr, _
   ByVal bytecodeLength As PointerSize _
) As InputLayout
public InputLayout CreateInputLayout( 
   InputElement[] inputElementDescsRef,
   System.int numElements,
   System.IntPtr shaderBytecodeWithInputSignatureRef,
   PointerSize bytecodeLength
)

Parameters

inputElementDescsRef
numElements
shaderBytecodeWithInputSignatureRef
bytecodeLength
See Also

Reference

Device Class
Device Members