ComponentOne Bitmap for UWP
CreateGeometryShaderWithStreamOutput Method

C1.UWP.DX Assembly > C1.Util.DX.Direct3D11 Namespace > Device Class : CreateGeometryShaderWithStreamOutput Method
HRESULT ID3D11Device::CreateGeometryShaderWithStreamOutput([In, Buffer] const void* pShaderBytecode,[In] SIZE_T BytecodeLength,[In, Buffer, Optional] const D3D11_SO_DECLARATION_ENTRY* pSODeclaration,[In] unsigned int NumEntries,[In, Buffer, Optional] const unsigned int* pBufferStrides,[In] unsigned int NumStrides,[In] unsigned int RasterizedStream,[In, Optional] ID3D11ClassLinkage* pClassLinkage,[Out, Fast] ID3D11GeometryShader** ppGeometryShader)
Syntax
'Declaration
 
Public Function CreateGeometryShaderWithStreamOutput( _
   ByVal shaderBytecodeRef As System.IntPtr, _
   ByVal bytecodeLength As PointerSize, _
   ByVal sODeclarationRef() As StreamOutputElement, _
   ByVal numEntries As System.Integer, _
   ByVal bufferStridesRef() As System.Integer, _
   ByVal numStrides As System.Integer, _
   ByVal rasterizedStream As System.Integer, _
   ByVal classLinkageRef As ClassLinkage _
) As GeometryShader
public GeometryShader CreateGeometryShaderWithStreamOutput( 
   System.IntPtr shaderBytecodeRef,
   PointerSize bytecodeLength,
   StreamOutputElement[] sODeclarationRef,
   System.int numEntries,
   System.int[] bufferStridesRef,
   System.int numStrides,
   System.int rasterizedStream,
   ClassLinkage classLinkageRef
)

Parameters

shaderBytecodeRef
bytecodeLength
sODeclarationRef
numEntries
bufferStridesRef
numStrides
rasterizedStream
classLinkageRef
See Also

Reference

Device Class
Device Members