ComponentOne Bitmap for UWP
CreateComputeShader Method

C1.UWP.DX Assembly > C1.Util.DX.Direct3D11 Namespace > Device Class : CreateComputeShader Method
HRESULT ID3D11Device::CreateComputeShader([In, Buffer] const void* pShaderBytecode,[In] SIZE_T BytecodeLength,[In, Optional] ID3D11ClassLinkage* pClassLinkage,[Out, Fast] ID3D11ComputeShader** ppComputeShader)
Syntax
'Declaration
 
Public Function CreateComputeShader( _
   ByVal shaderBytecodeRef As System.IntPtr, _
   ByVal bytecodeLength As PointerSize, _
   ByVal classLinkageRef As ClassLinkage _
) As ComputeShader
public ComputeShader CreateComputeShader( 
   System.IntPtr shaderBytecodeRef,
   PointerSize bytecodeLength,
   ClassLinkage classLinkageRef
)

Parameters

shaderBytecodeRef
bytecodeLength
classLinkageRef
See Also

Reference

Device Class
Device Members