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CheckCounter Method

C1.UWP.DX Assembly > C1.Util.DX.Direct3D11 Namespace > Device Class : CheckCounter Method
HRESULT ID3D11Device::CheckCounter([In] const D3D11_COUNTER_DESC* pDesc,[Out] D3D11_COUNTER_TYPE* pType,[Out] unsigned int* pActiveCounters,[Out, Buffer, Optional] char* szName,[InOut, Optional] unsigned int* pNameLength,[Out, Buffer, Optional] char* szUnits,[InOut, Optional] unsigned int* pUnitsLength,[Out, Buffer, Optional] char* szDescription,[InOut, Optional] unsigned int* pDescriptionLength)
Syntax
'Declaration
 
Public Sub CheckCounter( _
   ByVal descRef As CounterDescription, _
   ByRef typeRef As CounterType, _
   ByRef activeCountersRef As System.Integer, _
   ByVal szName As System.IntPtr, _
   ByVal nameLengthRef As System.IntPtr, _
   ByVal szUnits As System.IntPtr, _
   ByVal unitsLengthRef As System.IntPtr, _
   ByVal szDescription As System.IntPtr, _
   ByVal descriptionLengthRef As System.IntPtr _
) 
public void CheckCounter( 
   CounterDescription descRef,
   out CounterType typeRef,
   out System.int activeCountersRef,
   System.IntPtr szName,
   System.IntPtr nameLengthRef,
   System.IntPtr szUnits,
   System.IntPtr unitsLengthRef,
   System.IntPtr szDescription,
   System.IntPtr descriptionLengthRef
)

Parameters

descRef
typeRef
activeCountersRef
szName
nameLengthRef
szUnits
unitsLengthRef
szDescription
descriptionLengthRef
See Also

Reference

Device Class
Device Members