ComponentOne Bitmap for UWP
UpdateTileMappings Method

C1.UWP.DX Assembly > C1.Util.DX.Direct3D11 Namespace > DeviceContext2 Class : UpdateTileMappings Method
HRESULT ID3D11DeviceContext2::UpdateTileMappings([In] ID3D11Resource* pTiledResource,[In] unsigned int NumTiledResourceRegions,[In, Buffer, Optional] const D3D11_TILED_RESOURCE_COORDINATE* pTiledResourceRegionStartCoordinates,[In, Buffer, Optional] const D3D11_TILE_REGION_SIZE* pTiledResourceRegionSizes,[In, Optional] ID3D11Buffer* pTilePool,[In] unsigned int NumRanges,[In, Buffer, Optional] const D3D11_TILE_RANGE_FLAG* pRangeFlags,[In, Buffer, Optional] const unsigned int* pTilePoolStartOffsets,[In, Buffer, Optional] const unsigned int* pRangeTileCounts,[In] D3D11_TILE_MAPPING_FLAG Flags)
Syntax
'Declaration
 
Public Sub UpdateTileMappings( _
   ByVal tiledResourceRef As Resource, _
   ByVal numTiledResourceRegions As System.Integer, _
   ByVal tiledResourceRegionStartCoordinatesRef() As TiledResourceCoordinate, _
   ByVal tiledResourceRegionSizesRef() As TileRegionSize, _
   ByVal tilePoolRef As Buffer, _
   ByVal numRanges As System.Integer, _
   ByVal rangeFlagsRef() As TileRangeFlags, _
   ByVal tilePoolStartOffsetsRef() As System.Integer, _
   ByVal rangeTileCountsRef() As System.Integer, _
   ByVal flags As TileMappingFlags _
) 

Parameters

tiledResourceRef
numTiledResourceRegions
tiledResourceRegionStartCoordinatesRef
tiledResourceRegionSizesRef
tilePoolRef
numRanges
rangeFlagsRef
tilePoolStartOffsetsRef
rangeTileCountsRef
flags
See Also

Reference

DeviceContext2 Class
DeviceContext2 Members