The 3D Chart control enables you to build powerful 3D charts, including surface, contour, and bar charts. The chart is made up of a logical hierarchy of objects, and each object has its own properties and methods that determine how the chart looks and functions.
Things to know before working with charts including: Chart Terminology; Using the Property Pages; Chart Types; Data Layouts; Loading/Saving Charts.
See also:
A guided tour of the ComponentOne Chart 3D Property Pages. Including property access through the property pages or programmatically.
Programming basics information, including: Object Hierarchy; Distributing ComponentOne Chart Applications; Compatibility Issues.
Creating a chart and controlling how data and axes appear, including: Axis Annotation; Creating Histograms, Axis formatting; 3D View; Grids; Creating 4D Charts.
Loading and working with data, including, Loading Data From a File; Loading Data Directly From Your Program; Fast Update Methods; Double Buffering.
Adding visual enhancements to the chart including: Mesh/Surface Customizing; Header/Footer; Legend; Borders; Colors; Fonts; ChartLabels; ContourStyles.
Program your chart to interact with users, including: Working with Action Maps; Returning Coordinate Values; Customizing the Property Pages.
Alphabetical reference of 3D Chart objects, their properties, and methods.
Reference information on 3D Chart events.
Reference information on the constants used by the 3D Chart.