ComponentOne Maps for UWP
Step 3 of 4: Adding a Code File
Maps for UWP Tutorials > Adding Map Markers with a Click > Step 3 of 4: Adding a Code File

In this step, you'll add a code file to handle the creation and coloration of the marker balloons.

  1. Right-click your application name and select Add | New Item from the list.
  2. Select Code in the left-hand pane, and then select Code File from the left-hand pane.
  3. Name your new code file Utils.cs and click OK. Utils.cs should open.
  4. Import the following namespaces:
C#
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using C1.Xaml.Maps;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Windows.Foundation;
using Windows.UI;
using Windows.UI.Xaml.Media;
using System.Reflection;
  1. Add a namespace declaration that resembles the following:
C#
Copy Code
namespace YourProjectNameHere
{
  1. Below the namespace declaration, add the following code to handle creating the markers and to allow them to appear colored randomly:
C#
Copy Code
public class Utils
    {
        public static Geometry CreateBaloon()
        {
            PathGeometry pg = new PathGeometry();
            pg.Transform = new TranslateTransform() { X = -10, Y = -24.14 };
            PathFigure pf = new PathFigure() { StartPoint = new Point(10, 24.14), IsFilled = true, IsClosed = true };
            pf.Segments.Add(new ArcSegment() { SweepDirection = SweepDirection.Counterclockwise, Point = new Point(5, 19.14), RotationAngle = 45, Size = new Size(10, 10) });
            pf.Segments.Add(new ArcSegment() { SweepDirection = SweepDirection.Clockwise, Point = new Point(15, 19.14), RotationAngle = 270, Size = new Size(10, 10), IsLargeArc = true });
            pf.Segments.Add(new ArcSegment() { SweepDirection = SweepDirection.Counterclockwise, Point = new Point(10, 24.14), RotationAngle = 45, Size = new Size(10, 10) });
            pg.Figures.Add(pf);
            return pg;
        }
        static Random rnd = new Random(); 
        public static Color GetRandomColor(byte a)
        {
            return Color.FromArgb(a, (byte)rnd.Next(255), (byte)rnd.Next(255), (byte)rnd.Next(255));
        } 
        public static Color GetRandomColor(byte min, byte a)
        {
            return Color.FromArgb(a, (byte)(min + rnd.Next(255 - min)),
              (byte)(min + rnd.Next(255 - min)), (byte)(min + rnd.Next(255 - min)));
        }
    }
}

 

In this step, you added a code file to handle creating the marker balloons and to handle coloring the markers randomly. In the next step, you'll run the application.