To conclude this tutorial, we will add ToolTips to the outline. The ToolTips will display the text that was stored in each row's UserDataproperty by the GetXMLDataroutine described above. The ToolTips will show the contents of the "Name" node when the user moves the mouse over its parent node. This is useful when the parent node is collapsed and the "Name" node is not visible.
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Private Sub C1FlexGrid1_MouseMove(ByVal sender As Object, ByVal e As MouseEventArgs) Handles C1FlexGrid1.MouseMove ' Check the ToolTip for this cell. Dim tip As String If C1FlexGrid1.MouseCol = 0 And C1FlexGrid1.MouseRow > 0 Then tip = C1FlexGrid1.Rows(C1FlexGrid1.MouseRow).UserData ' Set it if it is different from the current ToolTip. If tip <> ToolTip1.GetToolTip(C1FlexGrid1) Then ToolTip1.SetToolTip(C1FlexGrid1, tip) End If End If End Sub |
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private void c1FlexGrid1_MouseMove( object sender, MouseEventArgs e) { // Check the ToolTip for this cell. string tip; if ( c1FlexGrid1.MouseCol == 0 && c1FlexGrid1.MouseRow > 0 ) { tip = (string)c1FlexGrid1.Rows[c1FlexGrid1.MouseRow].UserData; // Set it if it is different from the current ToolTip. if ( tip != toolTip1.GetToolTip(c1FlexGrid1) ) { toolTip1.SetToolTip(c1FlexGrid1, tip); } } } |
The code starts by checking the cell under the mouse using the MouseRow and MouseCol properties. If the mouse is over the first column on a row that contains text for the ToolTip, it retrieves the text. Otherwise, the ToolTip text is set to Nothing.
Then the routine compares the new and current ToolTip text, and updates the text if necessary, by calling the SetToolTip method on the ToolTip control.
This concludes this tutorial. You can extend this project in many ways, including saving edits back into the XML document, adding, deleting, and moving nodes, using different styles for different types of data, and so on.