ComponentOne Bitmap for WPF
Create(Device,Resource) Method

C1.WPF.DX.4 Assembly > C1.Util.DX.Direct3D11 Namespace > UnorderedAccessView Class > Create Method : Create(Device,Resource) Method
The device to use when creating this UnorderedAccessView.
The resource that represents the render-target surface. This surface must have been created with the UnorderedAccess flag.
Creates a UnorderedAccessView for accessing resource data.
Syntax
'Declaration
 
Public Overloads Shared Function Create( _
   ByVal device As Device, _
   ByVal resource As Resource _
) As UnorderedAccessView
public static UnorderedAccessView Create( 
   Device device,
   Resource resource
)

Parameters

device
The device to use when creating this UnorderedAccessView.
resource
The resource that represents the render-target surface. This surface must have been created with the UnorderedAccess flag.
See Also

Reference

UnorderedAccessView Class
UnorderedAccessView Members
Overload List