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CalculateThreadgroups Method (ComputeTransform)

C1.WPF.DX.4 Assembly > C1.Util.DX.Direct2D Namespace > ComputeTransform Interface : CalculateThreadgroups Method
Allows a compute-shader–based transform to select the number of thread groups to execute based on the number of output pixels it needs to fill.
Syntax
'Declaration
 
Sub CalculateThreadgroups( _
   ByVal outputRect As RectL, _
   ByRef dimensionX As System.Integer, _
   ByRef dimensionY As System.Integer, _
   ByRef dimensionZ As System.Integer _
) 
void CalculateThreadgroups( 
   RectL outputRect,
   out System.int dimensionX,
   out System.int dimensionY,
   out System.int dimensionZ
)

Parameters

outputRect
dimensionX
dimensionY
dimensionZ
See Also

Reference

ComputeTransform Interface
ComputeTransform Members