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World Method

C1.UWP.DX Assembly > C1.Util.DX Namespace > Matrix4x4 Structure : World Method
The position of the object (used in translation operations).
The forward direction of the object.
The upward direction of the object. Its value is usually [0, 1, 0].
Creates a world matrix with the specified parameters.
Syntax
'Declaration
 
Public Shared Function World( _
   ByVal position As Vector3, _
   ByVal forward As Vector3, _
   ByVal up As Vector3 _
) As Matrix4x4
public static Matrix4x4 World( 
   Vector3 position,
   Vector3 forward,
   Vector3 up
)

Parameters

position
The position of the object (used in translation operations).
forward
The forward direction of the object.
up
The upward direction of the object. Its value is usually [0, 1, 0].

Return Value

The world matrix.
See Also

Reference

Matrix4x4 Structure
Matrix4x4 Members