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Shadow Method

C1.UWP.DX Assembly > C1.Util.DX Namespace > Matrix4x4 Structure : Shadow Method
The direction from which the light that will cast the shadow is coming.
The plane's normal vector.
The plane's distance from the origin along its normal vector.
Creates a matrix that flattens geometry into a specified plane as if casting a shadow from a specified light source.
Syntax
'Declaration
 
Public Shared Function Shadow( _
   ByVal lightDirection As Vector3, _
   ByVal normal As Vector3, _
   ByVal d As System.Single _
) As Matrix4x4
public static Matrix4x4 Shadow( 
   Vector3 lightDirection,
   Vector3 normal,
   System.float d
)

Parameters

lightDirection
The direction from which the light that will cast the shadow is coming.
normal
The plane's normal vector.
d
The plane's distance from the origin along its normal vector.

Return Value

A new matrix that can be used to flatten geometry onto the specified plane from the specified direction.
See Also

Reference

Matrix4x4 Structure
Matrix4x4 Members