ComponentOne Bitmap for UWP
DeviceChild Class
Members 

C1.UWP.DX Assembly > C1.Util.DX.Direct3D11 Namespace : DeviceChild Class
ID3D11DeviceChild
Object Model
DeviceChild Class
Syntax
'Declaration
 
Public Class DeviceChild 
   Inherits C1.Util.DX.ComObject
   Implements C1.Util.DX.IUnknown 
public class DeviceChild : C1.Util.DX.ComObject, C1.Util.DX.IUnknown  
Inheritance Hierarchy

System.Object
   C1.Util.DX.DisposeBase
      C1.Util.DX.CppObject
         C1.Util.DX.ComObject
            C1.Util.DX.Direct3D11.DeviceChild
               C1.Util.DX.Direct3D11.Asynchronous
               C1.Util.DX.Direct3D11.BlendState
               C1.Util.DX.Direct3D11.ClassInstance
               C1.Util.DX.Direct3D11.ClassLinkage
               C1.Util.DX.Direct3D11.CommandList
               C1.Util.DX.Direct3D11.ComputeShader
               C1.Util.DX.Direct3D11.DepthStencilState
               C1.Util.DX.Direct3D11.DeviceContext
               C1.Util.DX.Direct3D11.DeviceContextState
               C1.Util.DX.Direct3D11.DomainShader
               C1.Util.DX.Direct3D11.GeometryShader
               C1.Util.DX.Direct3D11.HullShader
               C1.Util.DX.Direct3D11.InputLayout
               C1.Util.DX.Direct3D11.PixelShader
               C1.Util.DX.Direct3D11.RasterizerState
               C1.Util.DX.Direct3D11.Resource
               C1.Util.DX.Direct3D11.ResourceView
               C1.Util.DX.Direct3D11.SamplerState
               C1.Util.DX.Direct3D11.VertexShader

See Also

Reference

DeviceChild Members
C1.Util.DX.Direct3D11 Namespace