ComponentOne Bitmap for UWP
FillOpacityMask Method (DeviceContext)

C1.UWP.DX Assembly > C1.Util.DX.Direct2D Namespace > DeviceContext Class : FillOpacityMask Method
No documentation.
Overload List
OverloadDescription
No documentation.  
void ID2D1DeviceContext::FillOpacityMask([In] ID2D1Bitmap* opacityMask,[In] ID2D1Brush* brush,[In, Optional] const D2D_RECT_F* destinationRectangle,[In, Optional] const D2D_RECT_F* sourceRectangle)  
Applies the opacity mask described by the specified bitmap to a brush and uses that brush to paint a region of the render target. (Inherited from C1.Util.DX.Direct2D.RenderTarget)
void ID2D1RenderTarget::FillOpacityMask([In] ID2D1Bitmap* opacityMask,[In] ID2D1Brush* brush,[In] D2D1_OPACITY_MASK_CONTENT content,[In, Optional] const D2D_RECT_F* destinationRectangle,[In, Optional] const D2D_RECT_F* sourceRectangle) (Inherited from C1.Util.DX.Direct2D.RenderTarget)
See Also

Reference

DeviceContext Class
DeviceContext Members